Swizzling (Computer Graphics)
Lambert M. Surhone, Mariam T. Tennoe, Susan F. Henssonow
High Quality Content by WIKIPEDIA articles! In computer graphics, swizzling means rearranging the elements of a vector . For example, if A = {1,2,3,4}, where the components are x, y, z, and w respectively, you could compute B = A.wwxy, whereupon B would equal {4,4,1,2}. This is common in GPGPU applications. Computer graphics are graphics created using computers and, more generally, the representation and manipulation of image data by a computer. Данное издание не является оригинальным. Книга печатается по технологии принт-он-деманд после получения заказа.
ISBN: 978-6-1336-3210-3
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Книга по требованию
Дата выхода: июль 2011