Introduction

Media Fusion: when technologies collide
CD-Rom and the Internet
Media chronofile
Multimedia arts
A brief history of hypermedia
Hypermedia innovators
Visions of cyberspace

The Next Media Revolution: hypermedia on the S curve
The S curve
What makes hypermedia new?
Publishing
Communicating
Thinking

Media Matrix: components of hypermedia
Interface
Image
Text and hypertext
Typography
Animation
Audio
Video
Virtual space
Software engineering

Design and Production: defining the design process
Exploring design space
Developing initial ideas
Developing a detailed design
Generating the media elements
Integrating, testing and maintenance

Hypermedia Applications: making use of the media
Screenagers
Digital portfolios
From paper to pixels
Towards the virtual organization
Cybernetic imagineering
The on-line agora
From shoot-em-ups to imaginary worlds
The biggest knowledge machine in the world
The digital mentor
The virtual coffee machine
The digital town meeting

Millenial media: hypermedia futures
Telemedia in the home
Street digital

Glossary
Bibliography
Index