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Isometric graphics in video games and pixel art

Код 3198682

  • ISBN: 978-5-5139-6015-7

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Аннотация к книге "Isometric graphics in video games and pixel art"

High Quality Content by WIKIPEDIA articles! In video games, "isometric" refers to some form of parallel projection (commonly, the form of dimetric projection mistakenly referred to as "isometric") where the viewpoint is rotated slightly to reveal other facets of the game environment than are visible from a top-down perspective or side view, thereby producing a three-dimensional effect. The terms "3/4 perspective", "2.5D" and "pseudo-3D" are also commonly used.

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ISBN: 978-5-5139-6015-7

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